Metaverse: Accessing Reality from the App
Right now, the metaverse has yet to exist, and it is a goal that companies are trying to reach on their own. The irony is that the metaverse promises to be an inter-operable thing or function available from any platform.
One vision of the metaverse allows for accessing actual world events in real time and interacting with the people in that events. Currently, it is possible to have some limited interaction between people viewing the same event. If there is an ongoing Livestream, a viewer can interact with the streamer via chat during the event. The metaverse version extends this by several levels. If a person on site is streaming an event, an online viewer can access the stream and have a live video call with the streamer on the same app. This is a simple explanation.
The metaverse explanation adds virtual reality into the interaction, where the viewer and streamer can interact while they view the same event. Compounding the vision even further, the streamer would be at the event's site while the viewer also watches the same event as if she was there using VR glasses.
Metaverse aims to allow users to access reality differently from how it happens in real life.
Interoperability Between Platforms and Devices
It is common for an app to run on any device or operating system. This is a design consideration and is done by using portable code. The idea is that your program once, and it should run on different platforms. However, the reality is different. The code once and run anywhere is only applicable with Android apps. The code to run on iOS or desktops requires more programming with device-specific or OS-dependent code.
The current interoperability and code portability problems are minor compared to the metaverse, and these problems are inconsequential compared to what the metaverse will have to overcome.
In the Metaverse, a device can not only access data from a remote source, but it also has to be able to send data to that source to update it, along with a ton of other information that may not be related or relevant now. Additionally, it will have to access different data from other sources of data and send it to wherever the user point is.
For example, a person might want to buy an item online. Ecommerce will not only allow a person to shop from one site but also from other sites, finding the best price, reviews and referrals from credible sources or known associates. Credits may have to pass through different pay portals, with automatic conversion from fiat money in a bank, credit card, debit card, online funding, and even cryptocurrency. The metaverse will sort this out independently to purchase an item at a lower price than a brick-and-mortar shop.
In addition, the metaverse will allow the user to go through the whole process with an AR capability to see the product against a backdrop of any other product on the market or the user owns. On top of that, it may also use a reference product that a user’s friend may own.
The metaverse is coming, but it will take a lot more new technology that is still to be developed, with computing powers that are several factors more than the current microprocessors and graphics chips. It will be long and difficult, with plenty of humps along the way, but it is on its way.